X-Men Origins: Wolverine

As Hilden would say, “Must be a movie coming out!”. The following week after whichever movie game he had mentioned was released would be filled with confusion, sadness, anger, and disdain. Every time we get our hopes up that maybe this game would be the game to finally buck the trend, and nearly every time we get another rushed hack job full of bugs to shatter our dreams of playing something decent with far cooler characters then 90% of games out there. These games are not cursed, but rather simply the result of what happens when a publisher gives whatever B team they can pull out of Croatia ten months to piece together whatever they can. When you do that, odds are you’re gonna have a hunk of poo sitting on store shelves. If you give a good developer the time and let them swing for the fences, then games like Escape From Butcher Bay become a more common occurrence.
So there isn’t a curse, but why do shit movie games keep coming out? The same reason Sonic games are still terrible: If Sega sells millions upon millions of copies of whichever raping of my childhood they decided to release this month, why would they ever spend the money to make sure it was good? Until people stop buying shitty movie games, there will always be shitty movie games. The latest well intended effort to do a franchise justice comes to us from the kings of whoring franchises: Activision. So it is all the more stranger that they are the ones to give Raven Software, one of their finest developers, the time and resources needed to have a good chance at actually making X-Men Origins: Wolverine into a decent game.
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