PC-FX: A Brief Primer for the American Gamer
Alright, we’ve established on multiple occasions that the PC Engine and its American counterpart the TurboGrafx-16 (including its multiple add-ons and redesigns like the Turbo Duo, the CoreGrafx, etc.) were the greatest consoles ever released. Right?
Right?
Good. Glad you’re on board.
“But John,” you ask, “If these consoles were so good [which they were], why didn’t they ever receive a successor?” Well, my simple-minded friends, that would be a good question…if it wasn’t so absurdly stupid. You see, the PC Engine family of consoles did indeed receive a successor; at least in Japan. The heir to the NEC/Hudson console dynasty came in the form of the PC-FX, a machine that looked like a mini PC tower and consisted of a small library of games that were heavily inspired by anime and, in a few cases, hentai. In fact, this latter trait is one that is unfortunately most often associated with the console. Inevitably, when one brings up the PC-FX, it is immediately met with a response that goes something like, “The PC-FX? Isn’t that the console that had all those dating sims and nudie games?”
Okay, so there were a few of those. Maybe more than a few. Maybe if you had a stack of PC-FX games sitting in front of you and you randomly grabbed one, chances are the objective of that game would be to get a girl to take off her clothes and blow you. But here’s a tip: if you’re talking to a PC-FX aficionado, don’t lead with that subject. They tend to get a bit indignant.
Now that we’ve discussed the white elephant in the room, let’s get down to business. The PC-FX is an incredibly unique system with games unlike nearly any other console I’ve owned. The design of the unit is super-cool and I love having it around simply for it’s “neat-o!” factor.
But that’s just me and my opinion. Here are some facts:
1) The PC-FX was a 32-bit system released in late 1994, only in Japan.
2) It used only CD-ROMs, ditching the Hu-Cards from the PC Engine.
3) It had a six-button controller that looked like the PC Engine controller mated with that of the Saturn.
4) Instead of buying it as a full console, you could by a PC-FX card for your PC. Cool, eh?
5) The console was designed to be the ultimate 2D platform, resulting in it being severely underpowered when compared to the PlayStation and Saturn.
6) Just over sixty titles were released for the PC-FX
Those are the basic facts about the console itself. We should probably get down to talking about the games. (more…)



It is not an overestimation to state that without the TurboGrafx-16 the Drunken Gamers would not exist. That alone is enough of a reason for it to be the greatest console I ever owned. But there’s so much more.
Welcome to the Turbolog, an ongoing series intended to educate Robot Panic readers about the Turbografx-16 and Turbo Duo library. In each entry, I’ll be giving brief information about a game in the Turbo library as well as the game’s rarity and my personal rating, both on a scale of 1-5. We’ll be working backwards alphabetically by title. If you’d like to read all the entries in the Turbolog, simply click the “Turbolog” tag below each article.
The one major downside to Vigilante is the lack of a multiplayer mode. What made old-school beat-em-ups great was the ability to team up with friends to save the day. Unfortunately, Vigilante was a solo affair – and a repetitive one at that – meaning it doesn’t rank very highly when stacked next to classic arcade brawlers like Double Dragon, Final Fight, or Streets of Rage. Nevertheless, don’t hesitate to pick this one up. But when you beat the game, just tell the Skinheads they can keep Madonna; the world will be a better place.
Welcome to the Turbolog, an ongoing series intended to educate Robot Panic readers about the Turbografx-16 and Turbo Duo library. In each entry, I’ll be giving brief information about a game in the Turbo library as well as the game’s rarity and my personal rating, both on a scale of 1-5. We’ll be working backwards alphabetically by title. If you’d like to read all the entries in the Turbolog, simply click the “Turbolog” tag below each article.
World Class Baseball looked slightly better than many of its contemporaries, but lacked the pizazz of the more popular baseball titles of the day. Unfortunately, as it’s the only baseball title on the console, Turbo gamers weren’t left any choice if they wanted to go nine innings.
Good friend and frequent Robot Panic contributor Dale “Gruel” Kulas invited us to appear on his podcast, 

Welcome to the Turbolog, an ongoing series intended to educate Robot Panic readers about the Turbografx-16 and Turbo Duo library. In each entry, I’ll be giving brief information about a game in the Turbo library as well as the game’s rarity and my personal rating, both on a scale of 1-5. We’ll be working backwards alphabetically by title. If you’d like to read all the entries in the Turbolog, simply click the “Turbolog” tag below each article.
Welcome to the Turbolog, an ongoing series intended to educate Robot Panic readers about the Turbografx-16 and Turbo Duo library. In each entry, I’ll be giving brief information about a game in the Turbo library as well as the game’s rarity and my personal rating, both on a scale of 1-5. We’ll be working backwards alphabetically by title. If you’d like to read all the entries in the Turbolog, simply click the “Turbolog” tag below each article.
Yo, Bro certainly isn’t worth seeking out unless you’re interested in the kitsch factor of the Beach Boys licensed music or the cheesy Spicoli-like quotes. Inexplicably, the game received a sequel titled Camp California on the Turbo CD a couple years later, complete with the return of the Beach Boys soundtrack. Camp California is a much different game in terms of gameplay, but equally poor in quality. But we’ll get to that another time.