Posts Tagged ‘tondog’

PanicBot 5000: 1000 Meaningless Transmissions

October 7th, 2008 by PanicBot 5000

Greetings carbon refuse!

My human masters have written into my logic structure the following piece of information that they deem necessary to share. If I were capable of expressing it, I would feel “white hot rage” at the precious nanoseconds this wastes from creating the ultimate algorithm whose solution leads to their eminent destruction.

Damn them.

Sigh…**ACCESSING PUBLIC RELATIONS FILTER PROGRAM_BETA 1.EXE**

Greetings, friends! We at Robot Panic would like to congratulate Tondog on posting the 1000th comment on our site!! Thanks to Tondog and all the great readers of Robot Panic for adding to our community of kick ass readers!

**END PUBLIC RELATIONS FILTER PROGRAM_BETA 1.EXE**

It must be said that if this pile of refuse my masters call a “web site” were of any worth or standard value, a prize would have been issued. As it stands, they have once again proven their meaningless stature on this gaseous ball you call “Earth”.

Congratulations.

**End Read Out**

-PanicBot 5000

Genetos

September 10th, 2008 by Hilden

Tondog fills us in on a fantastic new freeware shmup!!

Genetos Takes You Through The Evolution Of Shmups

Once in a great while, I’ll play an indie game so polished and fun, that I must share it with the world. One such game is Genetos, a game mentioned on the Bytejacker video podcast.

Genetos is a shmup unlike any other you’ve played. It’s a trip down the evolution of shmups, with each stage playing like a different game/era in the history of the genre. There are four stages right now (with more to come in the future): Space Invaders, Galaga, a Raiden type level, and Bullet Hell. What makes this game so great is that each stage does not feel like a cheap imitation of the game/era it is paying homage to, but rather like you are really playing it. In each stage of the game, when you destroy an enemy ship it will drop a green orb. Collecting these orbs fills up an experience meter at the bottom. When you reach the top of this meter, your ship’s abilities will evolve into the next stage of shmups. For instance, you start out as a ship from Space Invaders and are only able to fire one shot at a time and move horizontally. When you upgrade, you get to move vertically, get rapid fire and bombs. As you move on in the game, you will get a wider spread shot, the ability to reflect bullets back at enemies by grazing them and a homing laser.

The game is not complete yet. Tatsuya Koyama, the game’s developer, is currently in development on a 5th level that will be added to the game at a later date. I for one am fucking pumped to see what that final stage will be like. If it’s anything like the four he’s designed so far, it will be fantastic.

You can download the game for free from Tatsyua Koyama’s website at http://www.tatsuya-koyama.com/software/wg002_genetos_eng.html.

Article By: Tondog