Posts Tagged ‘super street fighter iv’

DGRadio: 04.03.2011

April 7th, 2011 by Hilden

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Voicemail Line: 612-424-3835
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SHOWNOTES

00:00-Show Intro
07:24-Drunk Dials
12:42-Mailbag
19:55-Muchi Muchi Pork/Pink Sweets (360)
29:37-Nintendo 3DS
53:07-Super Street Fighter IV: 3D Edition (3DS)
59:18-Pilotwings Resort (3DS)
1:03:52-Beer Talk: Monk’s Blood
1:06:55-Lightning Round
1:33:05-The Last Shot
1:34:49-Show Close

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DGR: 04.03.2011

Top 10 Games For The First Half of 2010

July 22nd, 2010 by Gruel

You know, I think it is safe to say that 2010 will be the first year in the history of gaming where the first half year of releases will eclipse the second half. For the past several years we have been seeing a growing trend of publishers fearing traditional holiday season juggernauts like Halo and Call of Duty and pushing their titles back into spring. This strategy has paid off so well now that publishers are planning their releases with a Q1 release date in mind. What resulted in 2010 was a first half so jam packed with superb new releases that nearly every month felt like a star studded October or November where we are used to seeing this influx of high-quality titles.

With that said, I can see by the end of the year that at least a few of these titles from the first half will be slipping under the radar when it comes to the game of the year awards coming out. So I went out of the way to make my Top 10 Games for the First Half of 2010 list. That is right, not only was there plenty of games I enjoyed this year to make a top 10, I also have several more honorable mentions!

I was initially really into Darksiders, but as I progressed I realized my Zelda-esque dungeon puzzle skills have some serious rust. I kept getting stumped to the point I could not take it anymore at only several hours into the game. Dante’s Inferno is an enjoyable God of War clone, and I had quite a bit of fun with it, probably more so than most because I have yet to have some serious playtime with any of the God of War games.


Green Day Rock Band was more of the same, and I was having a good time with it playing at a friend’s place until their material from 21st Century Breakdown nearly put me to sleep. Army of Two: The 40th Day was a sequel that alleviated a lot of my core gameplay gripes with the original and was a blast to play through with a friend in coop. However, in the process of doing that EA forgot to attach a meaningful story, and blew it big time on no inclusion of a persistent unlock system for online multiplayer, which seemed like a gimme with how much the single player focuses on gun and armor customization.

UFC 2010 has a fully stacked single player arrangement of modes and features some of the best multiplayer out there. At least in local couch based multiplayer that is, where I spent many hours button mashing my controller to hell. It is too bad the online (from my experience on the 360 anyways) is insanely busted, where on the three separate occasions I was only able to complete three online fights of approximately 20 attempts that was filled with countless glitches and hiccups setting up fights. Sonic & Sega All-Stars Racing just missed the top 10. It is easily the best Mario Kart clone yet, which is a great thing since I do not own the Wii. Any game that features Shenmue’s Ryo Hazuki and his forklift racer gets a stamp of approval from me!

So now, without further ado is my “Top 10 Games For The First Half of 2010”

10) Split/Second

This is unlike any arcade racer before it. I applaud Black Rock Studios for instead of sticking with the safe route and releasing the sequel to the awesome quad racer, Pure, they went the high road and created an all new IP that I could best relate to as a videogame version of the recent film remake, Death Race, albeit a more family friendly version with all kinds of game changing obstacle “powerplays” that could be triggered to take out your opponents and even yourself if you got careless. It laid a solid foundation that I highly hope this time Black Rock capitalizes on with a sequel.

9) Yakuza 3

Initially, I was having trouble taking the plot seriously for the third Yakuza. Was I really running an orphanage? Then as the hours and chapters went by, I found myself caring for those kids and attached to their personalities. Before I knew it, Yakuza’s trademark fighting system grabbed me again, and I was reeled in and convinced that I must defend that orphanage against all its opposition by any means necessary!

8 – Super Street Fighter IV

This game convinced me to finally pick up my first console fight stick since the NES Advantage! As much as a fighting newb as I am, Street Fighter is so easy to pick up (but insane to master!) that I still found myself rolling out Hadokens and Sonic Booms like I was in the arcade nearly 20 years ago. I never had any problems playing online with friends, and the lobby/quarter matches brings back the incredible feeling of “Winner stays” in the arcades last set of glory years.

7) Splinter Cell Conviction

I usually despise stealth games. I played through Metal Gear Solid 4 on very easy and practically run and gunned through the entire game. Not so much in Conviction. Even though UbiSoft made the game feel like more of a shooter, and quite a good one at that, I was rewarded with sneaking and stealth kills so much that it motivated me to play through roughly 30% of the game with stealth tactics, and for me that is saying something! Throw in another separate campaign designed specifically for online coop and DLC missions currently out, and you have a Splinter Cell game with some serious legs.

6) Blur

Big ups to Bizzare Creations, the former developers of Project Gotham Racing for proving that kart racer style power-ups can be successfully mixed with racing modern day muscle and exotic cars. Blur’s incredibly deep single player features some of the best use of friends leaderboards I have seen on a disc based game that kept swaying me to play just one more race. Its multiplayer component is loaded with persistent unlocks and far superior matchmaking that gives Blur the longevity edge over its rival Split/Second.
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Drunken Gamers Radio: 05.02.2010

May 5th, 2010 by Hilden

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SHOWNOTES

00:00-Show Intro
07:19-Drunk Dials
17:18-Mailbag
33:46-Last Galdiators Digital Pinball Review (iPhone/iPad)
41:23-Tecmo Bowl Throwback Review (XBLA)
48:12-Super Street Fighter IV Review (360)
55:58-Retro Review: Drakken (SNES)
1:01:39-Five Things
1:34:00-The Last Shot
1:34:56-Show Close

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DGR: 05.02.2010

Drop Bear Attack by The BayssMekanique

Insert Coin

October 9th, 2009 by John

Article by: Andrew Wallace

With this current generation of game systems, console gamers were finally graced with the ability to have their games updated, improved and expanded without the need to buy a new disc. 360 and PS3 owners are now familiar with the idea that their games don’t have to remain buggy for eternity. The content of their games are no longer limited to what was in the box they brought back from the store. Multiplayer games can evolve with community feedback. This infrastructure of online connectivity and downloadable content has had obvious benefits to console gaming on the whole.

Even in the advent of comprehensive console networks like Xbox Live and PlayStation Network, it was easy to see how this could be a great feature for specific games and genres. One of the clear beneficiary genres is fighting games. Online multiplayer modes and persistent leaderboards have acted as an arcade renaissance allowing for a quarter dropping experience….without quarters.

However, for anyone even remotely familiar with fighting games, the promise of downloadable content and regular game updates was practically messianic. Back in the barbaric and archaic days of the 80’s and 90’s the only way to update or expand a game was to make another full retail release. Fighting games were particularly vulnerable to this inadequacy. Any new characters or gameplay improvements post-release required a new disc to be printed and a new cabinet constructed. Take Street Fighter II; a game that has had a full six arcade releases. While it is easy to see these iterations as quick money grabs from die-hard fans, the changes they brought were usually accepted or desired improvements. Now, with a internet-connected console, game companies no longer have an excuse to ask fans to shell out for multiple copies of what is ultimately the same game.

Despite franchises like Soulcaliber and Virtua Fighter embracing this system with paid DLC and free patches, it doesn’t look like Capcom is ready to let Street Fighter IV join this generation. To be fair, Capcom has shown that they are capable of improving their games through online means. The Championship Mode DLC pack was an appreciated and free addition to Street Fighter 4. That free content made the announcement of Super Street Fighter 4 even more confusing and frustrating.

Eight new characters and updates for every existing fighter sounds great to anyone who has enjoyed Street Fighter 4. Prior to the game’s release I crafted an arcade stick specifically for the game in the same fashion that a Jedi builds his own lightsaber (see below). I happily purchased the game on release day for $70. It was safe to say that the Super Street Fighter announcement was well-received news. I was ready to whip out my credit card and buy some Microsoft points to immediately purchase the Super Street Fighter 4 DLC pack on day one. However, I looked closer into the press release and noticed that my downloadable assumption had just made an ass out of you and me.

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