Posts Tagged ‘street fighter’

Insert Coin

October 9th, 2009 by John

Article by: Andrew Wallace

With this current generation of game systems, console gamers were finally graced with the ability to have their games updated, improved and expanded without the need to buy a new disc. 360 and PS3 owners are now familiar with the idea that their games don’t have to remain buggy for eternity. The content of their games are no longer limited to what was in the box they brought back from the store. Multiplayer games can evolve with community feedback. This infrastructure of online connectivity and downloadable content has had obvious benefits to console gaming on the whole.

Even in the advent of comprehensive console networks like Xbox Live and PlayStation Network, it was easy to see how this could be a great feature for specific games and genres. One of the clear beneficiary genres is fighting games. Online multiplayer modes and persistent leaderboards have acted as an arcade renaissance allowing for a quarter dropping experience….without quarters.

However, for anyone even remotely familiar with fighting games, the promise of downloadable content and regular game updates was practically messianic. Back in the barbaric and archaic days of the 80’s and 90’s the only way to update or expand a game was to make another full retail release. Fighting games were particularly vulnerable to this inadequacy. Any new characters or gameplay improvements post-release required a new disc to be printed and a new cabinet constructed. Take Street Fighter II; a game that has had a full six arcade releases. While it is easy to see these iterations as quick money grabs from die-hard fans, the changes they brought were usually accepted or desired improvements. Now, with a internet-connected console, game companies no longer have an excuse to ask fans to shell out for multiple copies of what is ultimately the same game.

Despite franchises like Soulcaliber and Virtua Fighter embracing this system with paid DLC and free patches, it doesn’t look like Capcom is ready to let Street Fighter IV join this generation. To be fair, Capcom has shown that they are capable of improving their games through online means. The Championship Mode DLC pack was an appreciated and free addition to Street Fighter 4. That free content made the announcement of Super Street Fighter 4 even more confusing and frustrating.

Eight new characters and updates for every existing fighter sounds great to anyone who has enjoyed Street Fighter 4. Prior to the game’s release I crafted an arcade stick specifically for the game in the same fashion that a Jedi builds his own lightsaber (see below). I happily purchased the game on release day for $70. It was safe to say that the Super Street Fighter announcement was well-received news. I was ready to whip out my credit card and buy some Microsoft points to immediately purchase the Super Street Fighter 4 DLC pack on day one. However, I looked closer into the press release and noticed that my downloadable assumption had just made an ass out of you and me.

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YouTube Street Fighter

January 19th, 2009 by Tyler Durden84

Yeah. Exactly how it sounds.

I’m a huge Street Fighter fan. In my ever lengthening quest to improve my skills skillz0rs, I stumbled across this. I figured that at some point in time, just about everyone has played Street Fighter, but I bet you haven’t played it like this. HD Remix? Try YouTube Street Fighter!

I don’t really know when YouTube.com let you embed buttons in the videos you post, but I know that this is on of the most inventive. I’ve seen Choose Your Own Adventure style videos, where you can click on a small button with various actions described to further the story. Basically, each click would open up another video that would correspond with your choice.

But, this…this is way cooler.

It is a game of Street Fighter being played out over YouTube.com. Ok, so it isn’t exactly like Street Fighter, but it is damn cool. You start out as Guile, or should I say an action figure of Guile and you pick your opponent. Pick between E. Honda, Dhalsim, or Zangief.
Then the match starts, and you can click a button, A, B, X, or Y and unleash various attacks on the opponent. But be quick, if you dawdle, you will get attacked.

The goal is simple: defeat your opponent by lowering their life meter. Each move with decrease their meter, and their moves will do the same to you.

The video uses action figures to play out the matches. Not stagnant poses or anything here. The video’s creator makes them move around and seem like they are really fighting each other. Pretty time consuming and it really pays off.

It’s actually very simple. Give it a shot. Street Fighter fans will get a kick out of this.

Press Start!

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Drunken Gamers Radio: 11.29.2008

December 2nd, 2008 by Hilden

SHOWNOTES

360/PS3 Review: Super Street Fighter II Turbo HD Remix
DS Review: Chrono Trigger
Retro Review: Ridge Racer 64 (N64)
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DGR: 11.29.2008