Posts Tagged ‘steam’

Time to Posse Up

June 7th, 2010 by Ryker XL

RDR

Alright pardners (and Moe), I do believe that it is time for us to saddle up and hit the plains together in a DGR community playdate!  Let’s posse up as many of us as we can in a private server for some Red Dead Redemption Free Roam and Gang War action. The time I would like to propose for such a get together would be this coming Sunday eveing, June 13th, from 8:00 -10:00 CST. 

Why Posse up?  Well after another great night of roaming the plains with Mitchi’s Outlaws, I was reminded about just how GREAT gaming has become since I virtually eliminated the D-bag factor.  Before joining the DGR and surrounding communities I would frequently find myself pulling my hair out (and trust me there isn’t much left these days) putting up with loud-mouthed kids or grievers who found great pleasure in ruining the online experience for us.  Those days are mostly gone, and while I do find myself getting into a public game every now and then, I vastly perfer gaming with the awesome people we have here, many of whom have become dear and good friends in real life.

We have a section with gamertags on the site, but with the influx of folks that have contributed lately, so it may not be a bad time to send the call out for folks to post their gamertags here and join in on the fun.  Hopefully PanicBot can then turn this information into a new up-to-date list of bad ass, drunk gamers! 

I’ll start:

Xbox Live = Ryker XL

PSN = Ryker_XL

Steam = Ryker XL (Hey I see a pattern)

See you Sunday pardner!  Unless yer yella…

Drunken Gamers Radio: 05.15.2010

May 19th, 2010 by Hilden

Email Us: mailbag@drunkengamersradio.com
Voicemail Line: 612-424-3835
DGR Twitter Feed
Facebook Group

SHOWNOTES

00:00-Show Intro
06:50-Drunk Dials
14:17-Mailbag
21:39-New Contest Info
27:11-Torchlight Review (Mac)
33:30-Rocket Knight Review (XBLA)
39:25-3D Dot Game Heroes Review (PS3)
45:16-Retro Review: Sub Chase! and Armored Encounter! (Odyssey 2)
49:38-Feature Presentation: Accoustic Sunrise-I’m the Captain
51:57-Five Things
1:04:27-Call-In Line
1:24:35-The Last Shot
1:26:54-Show Close

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

DGR: 05.15.2010

Nation Red

March 4th, 2010 by John

You people are awesome. And by “you people”, I obviously mean the Jews our listeners. Take MSI Magus, for example. Not only did he donate the prize for the new contest (two copies of Nation Red, downloaded from Steam), but he also sent in a review of the game in order to give you a better idea of what the game is all about. And, without further ado, here it is.

Article by: MSI Magus

It seems that the market has been flooded with Zombie games recently. Off the top of my head, we have Plants Vs Zombies, World at Wars- Zombie mode, Zombie Apocalypse, Left 4 Dead (1 and 2), Zombie Driver, Zombie Bowling… You get the idea. With so many zombie games, people might see Nation Red and think, “Who needs another one of thes?” I would argue though that Nation Red is not just another cheap zombie cash in, but a great classic arcade style survival game from a developer who is actively communicating and listening to their fan base.

Nation Red sets you, as a soldier, in a zombie wasteland with the only goal being to survive and score huge points in the process. Think of it as Robotron X or Geometry Wars, but with zombies! The game controls via the keyboard and mouse, or with a dual-stick controller (your 360 controller being an option). The mouse/keyboard combo allows a little better accuracy with your shooting over the twin stick controls, with the trade off being the controller makes it much easier to use the barrel roll dodge. This is a trade off I’ll gladly taken given how important avoiding the mass of zombies will be!

One of the main things that makes Nation Red so fun and sets it apart from the flood of zombie and twin stick games on the market is its perks and item drops. As you kill zombies in most of the game modes, you will gain levels that grant you various perks. The simple ones give basic effects such as increased damage, attack speed or armor. Some perks, though, can majorly effect the way you play granting things like the ability to teleport or setting all zombies near you on fire. The zombies you kill, aside from giving experience, have a chance to drop new weapons, such as machetes, uzis, shotguns, and even some rather cool and unique weapons like the steam/nail guns. Zombies can also drop power ups from time to time that will last for a few seconds, giving benefits like a sentry gun that mows down enemies, grants invisibility, or inserts a doppelganger that fights with you, or double experience. All in all, there are dozens of perks, weapons and power ups that keep the game fresh.

There are several different modes you can play, most of which I find a blast. (more…)

Left 4 Dead: Zombies Done Right

November 19th, 2008 by Hilden


Left 4 Dead, given to us by the good folks at Valve, may be one of the truest zombie games to come out in some time. For those not in the know, Left 4 Dead is a four player co-op battle of four survivors (you and three other online players) vs. a horde of undead zombies. The game is broken up into a variety of campaign style segments that play out over the course of 5 areas per campaign. Released for both PC and 360, the game features the use of the Source engine and folks accustomed to the feel of TF2′s first person shooter gameplay will be right at home.

We’re big zombie fans here at Robot Panic, as if you didn’t already know this. So we take our zombie stuff pretty seriously. As such, we applauded a game like Dead Rising for it’s adherence to George Romero’s zombie rules and setting far more than it’s gameplay. While it got the “killing zombies in a mall” idea down, the save system did it’s best to pull you out of the game. Not to mention getting calls every couple of minutes and always in the middle of a swarm of zombies.

The latest zombie outing on the PSN, The Last Guy, also fell short for it’s enemy creatures barely qualifiying as zombies at all. While the gameplay provided some intense moments, when the “zombies” have multiple heads and tentacles we weren’t exactly pulled into the world. In order for a zombie game to really work, not only does the setting and character designs have to live up to the movies, but the gameplay must as well. And that’s a much more difficult thing to attain.

So what makes Left 4 Dead stand out as a Zombie game worthy of the name? Here are a few of the many reasons.
(more…)