Posts Tagged ‘r-type’

Drunken Gamers Radio: 08.29.2010

September 1st, 2010 by Hilden

Email Us: mailbag@drunkengamersradio.com
Voicemail Line: 612-424-3835
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SHOWNOTES

00:00-Show Intro
02:49-Drunk Dials
11:59-Mailbag
26:00-R-Type Review (iPhone/iPad)
33:35-DoDonPachi Ressurection Review (iPhone/iPad)
43:05-Shank Review (XBLA)
48:47-Retro Review: Kid Niki the Radical Ninja (NES)
53:45-Feature Presentation: Creepy Contest
1:26:18-Five Things
1:37:28-The Last Shot
1:38:21-Show Close

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DGR: 08.29.2010

Flower and the STG

March 5th, 2009 by Ian (DJI)

From Comments of DGR: 02.27.2009

Your comments on Flower are pretty interesting, John, in light of the podcast I heard right before this week’s episode. I was listening to a recent episode of The Geekbox in which Ryan Scott was discussing R-Type Dimensions. His take on the game was essentially this:

“It’s good, it’s really hard… Thank God they put in Infinite Mode because it’s too hard for me to get through otherwise. But the game’s really short– I mean, you can blow through it in 45 minutes.”

While this is technically true, as shmup fans, we get a [i]lot[/i] more out of the R-Type experience than this guy did. Perhaps the same is true for Flower. Obviously, you can’t directly compare Flower with a shmup– DJ Incompetent is likely to vomit upon reading this, in fact– but for many folks, the experience that they get from playing through Flower is good enough that the length isn’t a concern.

- M.C.

I hear what you’re saying. Flower is a “flight-ish” game for certain, reminding me almost of Nights.

I have no problem with short games. Hell, I wish a lot of games were much shorter than they are. I just don’t have time for it anymore. But it wasn’t just the length of Flower that gave me pause. It was just the feeling of, “They could have done so much more with this” that I had when it was done. But like I said, I sort of go back and forth with it. The experience I had playing it was mostly great and often unlike any other game I’ve played. That itself is worth the price. But when I finished it I just had this sort of unfulfilled feeling.

- John

As far as I’m concerned, short games are fine, but I put a lot of value in games that offer options and alternate ways to play through the content. That is what earns the timeless replayable triple-A award for me. Did you know one of the bigger complaints expert players have on Gradius V is that it’s too long? This game clocks in at about an hour, but the ideal time STG players (myself included) want to spend on a one-credit session is roughly 30-something minutes. This is a large complaint for many Compile games as well (Aleste series, Zanac series, etc.), being long stages are a fault and not a feature, especially when they have dead zones of no on-screen enemies for several seconds. An ideal way to maximize content of a single shmup title is to have several different ‘courses’ of 5 stages instead of one massive 8-stage trek. Developers have not thought to include this option besides the compilation multi-game packages. Raycrisis explored this by allowing users to plot a course of five stages out of a selectable eight.

But what’s the issue here with the semi-controversial Flower and FlOw?
They’re great stand-alone games, but players complain not enough is done with it.

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Drunken Gamers Radio: 02.07.2009

February 9th, 2009 by Hilden

This week we talk to Chris Przybyszewski from the studio that created Thumbstruck for the iPhone/iPod Touch, Resolute Games. It’s a great conversation on just what it’s like to create games for the new, burgeoning mobile game market.

In addition we review Time Crisis and WordJong for the iPhone while John and Hilden debate which one has become the bigger soccer mom. Moe simply watches and laughs before declaring them both losers. We also manage to talk about R-Type Dimensions for the XBLA and the latest news. All this after we make our way through what may be one of our most confusing and funny reader letters of all time.

Email Us: mailbag@drunkengamersradio.com
Voicemail Line: 612-424-3835
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SHOWNOTES
Interview with Chris Przybyszewski-Resolute Games
iPhone Review: Time Crisis
iPhone Review: WordJong
XBLA Review: R-Type Dimensions
Retro Review: Psycho Fox (Master System)
News: Left 4 Dead DLC
Onslaught for WiiWare
Lego Battles
Red Dead Redemption
Release List
The Last Shot
DGR Mailbag

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DGR: 02.07.2009

And for the text message battle, continue on inside…
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