Posts Tagged ‘psn’
August 17th, 2010 by Hilden

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Voicemail Line: 612-424-3835
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SHOWNOTES
00:00-Show Intro
09:06-Drunk Dials
17:44-Mailbag
25:39-Scott Pilgrim the Game Review (PSN)
34:01-Monday Night Combat Review (XBLA)
43:10-Retro Review: Banjo-Tooie (N64)
49:51-Five Things
1:03:07-The Last Shot
1:04:51-Show Close
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DGR: 08.15.2010
Tags: banjo kazooie, banjo-tooie, monday night combat, psn, Scott Pilgrim, summer of arcade, xbla
Posted in Drunken Gamers Radio, Podcasts | 10 Comments »
June 15th, 2010 by Hilden

Email Us: mailbag@drunkengamersradio.com
Voicemail Line: 612-424-3835
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SHOWNOTES
00:00-Show Intro
07:08-Drunk Dials
13:27-Mailbag
22:54-Joe Danger Review (PSN)
28:33-Metal Gear Solid: Peace Walker Review (PSP)
39:02-Blur Review with DJ Incompetent (360)
57:41- Retro Review: Night Driver (2600)
1:02:16-Feature Presentation: Modern Gamers View Contest
1:19:33-Five Things
1:27:43-The Last Shot
1:28:20-Show Close
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DGR: 06.13.2010
Tags: 360, blur, DJ Incompetent, joe danger, metal gear solid, night driver, psn, psp
Posted in Drunken Gamers Radio, Podcasts | 3 Comments »
June 7th, 2010 by Ryker XL

Alright pardners (and Moe), I do believe that it is time for us to saddle up and hit the plains together in a DGR community playdate! Let’s posse up as many of us as we can in a private server for some Red Dead Redemption Free Roam and Gang War action. The time I would like to propose for such a get together would be this coming Sunday eveing, June 13th, from 8:00 -10:00 CST.
Why Posse up? Well after another great night of roaming the plains with Mitchi’s Outlaws, I was reminded about just how GREAT gaming has become since I virtually eliminated the D-bag factor. Before joining the DGR and surrounding communities I would frequently find myself pulling my hair out (and trust me there isn’t much left these days) putting up with loud-mouthed kids or grievers who found great pleasure in ruining the online experience for us. Those days are mostly gone, and while I do find myself getting into a public game every now and then, I vastly perfer gaming with the awesome people we have here, many of whom have become dear and good friends in real life.
We have a section with gamertags on the site, but with the influx of folks that have contributed lately, so it may not be a bad time to send the call out for folks to post their gamertags here and join in on the fun. Hopefully PanicBot can then turn this information into a new up-to-date list of bad ass, drunk gamers!
I’ll start:
Xbox Live = Ryker XL
PSN = Ryker_XL
Steam = Ryker XL (Hey I see a pattern)
See you Sunday pardner! Unless yer yella…
Tags: gamertags, Posse, psn, RDR, steam, xbox live
Posted in Announcements, Lists, Videogames | 30 Comments »
May 14th, 2010 by Ian (DJI)
So it’s been about seven months of life with a PSPgo. Sony lied about UMD conversions and new UMDs releasing with PSN versions, my hardware broke and repaired for $100 through SCEA, I got to spend four days redownloading my game collection while thanking god unlike Nintendo downloads my account is transferable, and I listen with my head in my hands while the giga-nerd backlash continues against Go about ownership of media while the same idiots praise Apple for having all their games on one place. ‘Lots of love-hate relationship running around.
Well friends, I love my PSPgo; still. My 40+ collection in pocket size continues to outweigh the costs. It is a strange love.
I know because of Sony’s infamous new-hotness pricing backlashs, the PSPgo is the worst selling system of all the consoles while regular PSP is somewhere on the up-’n-up. I know Sony is working on PSP2-hyphen-comma-phone. I know the flow of updating old UMDs to a PSP version dwindled after the curbstomping hardware sales results. Therefore I’m educated-guessing my machine isn’t going to be supported too much longer. That’s ok I guess. Before I bought PSPgo, I did a bunch of consumer research and wrote down a list of games I wanted to make sure get PSN ported before I jumped on the device. Surprisingly, my wishes were granted on most of those. This article is about the missing few that should have hit the download service six months ago.
Sony, can you hit up your developers and get these titles on your downloadable network? Pretty please?
(more…)
Tags: Playstation Portable, psn, psp, pspgo, sony
Posted in Videogames | No Comments »
December 22nd, 2009 by Hilden

A special thanks to Sean Sands from Gamers with Jobs and Phil Kollar from Game Informer for spending the holiday episode with us! It’s always fantastic to have great guests! Thanks, also, to all of you sick bastards who sent in your Naughty Letters to Santa.
Christmas Music in this episode provided by:
Jennifer Grimm-A Christmas with Family and Friends.
Find the album on iTunes or visit jennifergrimm.com.
Joe Alley-Sounds of Christmas
Find the album on iTunes
From all of us at Robot Panic and Drunken Gamers Radio, we wish you all a Merry Christmas!
Email Us: mailbag@drunkengamersradio.com
Voicemail Line: 612-424-3835
DGR Twitter Feed
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SHOWNOTES
00:00-Show Intro
17:23-Pac-Man Championship Edition Review (iPhone)
26:05-Revenge of the Wounded Dragon Review (PSN)
31:55-Redneck Chistmas Jamboree
45:40-Five Things
1:36:57-Giving of the Gifts
1:48:53-The Last Shot
1:51:53-Show Close
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DGR: 12.18.2009
Tags: game informer, Gamers with Jobs, pac-man, phil kollar, psn, sean sands
Posted in Drunken Gamers Radio, Podcasts | 9 Comments »
September 1st, 2009 by John
I am flabbergasted. After just having a conversation the other day where I said the only way to bring Bonk back would be through one of the downloadable services, here he is, ready to appear on WiiWare, XBLA, and PSN. And yes, I will buy all three versions. I am that stupid crazy.
Here are the details:
Bonk. Is. Back! Hudson’s loveable caveman makes his long-awaited return and has brought his enormously giant head with him! Get ready for an all new adventure exclusively on Xbox LIVE®Arcade, Playstation®Network, and WiiWare™ in Spring 2010!
A doomsday comet, surrounded by smaller chunks of debris, is on a collision course with Earth. A strange magnetic field around the comet seems to be driving most of the planet’s weak-willed creatures crazy, and smaller bits of debris are smashing into the jungle near Bonk’s home. Bonk must undertake a perilous journey that will take him to the very center of the planet to save the world.
The Return Of The Most Widely Requested Classic Platformer
• Story Mode with Co-Op play. Play alone or have a friend join you at any time!
• An entire new adventure with Bonk as he swims, bites, climbs, jumps, runs, and head-butts his way through jungles, deserts and volcanic caverns
• Search for help along the way: power ups, check points, and extra health are the staple for every adventuring caveman.
• Transformations are back and weirder than ever! Now Bonk can transform himself into eight different forms by eating meat or encountering Primordial Jelly. No enemy is safe from the boy with the super noggin!
New Features
• Online play for the first time in the series!
• New enemies with incredible variations in personalities and abilities. Beware the Raptor Unicycle Tank!
• Classic 2D platforming in a 3D world.
• Tons of collectibles will have you searching the entire prehistoric world.
Join us as we welcome Bonk back into our hearts! For those who haven’t played the originals, you’re in for a prehistoric side-scrolling adventure, the likes of which you’ve never seen! Coming soon for XBLA, PSN, and WiiWare.
How about some pics? Keep reading…
(more…)
Tags: bonk, brink of extinction, fucking awesome news, psn, wiiware, xbla
Posted in Games, Videogames | 3 Comments »
August 4th, 2009 by Hilden

John’s out this week and Moe and Hilden take the moment to go Gangsta in honor of their recent ’50 Cent excursion. Space Invaders: Infinity Gene is reviewed as well as Fat Princess. John calls in a Wii Sports Resort review and Trickman Terry and Ken “Sushi-X” Williams return with the conclusion to their Street Fighter 4 conversation. We also read your letters and listen to this week’s Drunk Dials!
Don’t forget that we’ve got a contest running for a chance to win Tiger Woods ’10 for the Wii! Send in the answer to this question: “What is Your Perfect Hole in 1?”
Thanks for listening!
Email Us: mailbag@drunkengamersradio.com
Voicemail Line: 612-424-3835
DGR Twitter Feed
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SHOWNOTES
00:00-Show Intro
06:00-Drunk Dials
13:28-Mailbag
20:21-Contest Info
21:48-Space Invaders: Infinity Gene Review (iPhone)
27:04-Fat Princess Review (PSN)
40:15-Wii Sports Resort Review (Wii)
58:12-Retro Review: Out of This World (SNES)
1:05:58-Feature Presentation-Trickman Terry and Ken “Sushi-X” Williams Part II
1:29:07-Five Things
1:51:20-Show Close
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DGR: 08.01.2009
Tags: fat princess, iphone, ken williams, psn, space invaders infinity gene, street fighter 4, sushi-x, trickman terry, wii, wii sports resort
Posted in Drunken Gamers Radio, Podcasts | 32 Comments »
March 31st, 2009 by Hilden

We say a tearful goodbye to Shmupreciation Month with a look at Burn Zombies Burn, Henry Hatsworth and a look back at Gradius V. The Shmopera ends with Act 4-Finale and you DON’T want to miss it. In fact, you’ll want to check this one out in Stereo in the post below. DJ Incompetent returns with one more round of SCIENCE!, so drink it all in while you can. We hope you’ve enjoyed the month as much as we have! Come, celebrate the last Shmupreciation Month episode with us!
Email Us: mailbag@drunkengamersradio.com
Voicemail Line: 612-424-3835
DGR Twitter Feed
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SHOWNOTES
PSN Review: Burn Zombies Burn!
DS Review: Henry Hatsworth and the Puzzling Adventure
Retro Review: Gradius V (PS2)
News: The Fridge is Clean
The Legend of Zelda-Spirit Tracks
DSi Enhanced Software
Katamari to PS3
Ratchet and Clank-A Crack in Time
Release List
Shmopera Act 4-Finale
DJ Incompetent Presents-SCIENCE!
The Last Shot
DGR Mailbag
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DGR: 03.27.2009
Tags: burn zombies burn, ds, henry hatsworth, psn, shmopera, shmuppreciation month
Posted in Drunken Gamers Radio, Podcasts, Shmuppreciation | 10 Comments »
March 5th, 2009 by Ian (DJI)
From Comments of DGR: 02.27.2009
Your comments on Flower are pretty interesting, John, in light of the podcast I heard right before this week’s episode. I was listening to a recent episode of The Geekbox in which Ryan Scott was discussing R-Type Dimensions. His take on the game was essentially this:
“It’s good, it’s really hard… Thank God they put in Infinite Mode because it’s too hard for me to get through otherwise. But the game’s really short– I mean, you can blow through it in 45 minutes.”
While this is technically true, as shmup fans, we get a [i]lot[/i] more out of the R-Type experience than this guy did. Perhaps the same is true for Flower. Obviously, you can’t directly compare Flower with a shmup– DJ Incompetent is likely to vomit upon reading this, in fact– but for many folks, the experience that they get from playing through Flower is good enough that the length isn’t a concern.
- M.C.
I hear what you’re saying. Flower is a “flight-ish” game for certain, reminding me almost of Nights.
I have no problem with short games. Hell, I wish a lot of games were much shorter than they are. I just don’t have time for it anymore. But it wasn’t just the length of Flower that gave me pause. It was just the feeling of, “They could have done so much more with this” that I had when it was done. But like I said, I sort of go back and forth with it. The experience I had playing it was mostly great and often unlike any other game I’ve played. That itself is worth the price. But when I finished it I just had this sort of unfulfilled feeling.
- John
As far as I’m concerned, short games are fine, but I put a lot of value in games that offer options and alternate ways to play through the content. That is what earns the timeless replayable triple-A award for me. Did you know one of the bigger complaints expert players have on Gradius V is that it’s too long? This game clocks in at about an hour, but the ideal time STG players (myself included) want to spend on a one-credit session is roughly 30-something minutes. This is a large complaint for many Compile games as well (Aleste series, Zanac series, etc.), being long stages are a fault and not a feature, especially when they have dead zones of no on-screen enemies for several seconds. An ideal way to maximize content of a single shmup title is to have several different ‘courses’ of 5 stages instead of one massive 8-stage trek. Developers have not thought to include this option besides the compilation multi-game packages. Raycrisis explored this by allowing users to plot a course of five stages out of a selectable eight.
But what’s the issue here with the semi-controversial Flower and FlOw?
They’re great stand-alone games, but players complain not enough is done with it.
(more…)
Tags: 360, challenge, debate, discussion, flower, Free, ps3, psn, r-type, replay, stg, xbla
Posted in Games, Shmuppreciation, Videogames | 1 Comment »
February 24th, 2009 by Hilden

We’re trying hard, on Oscar Night, to figure out what Noby Noby Boy IS and failing miserably. But our spirits are lifted as we rejoice in the glory that is Street Fighter IV! In addition, John lets us know about Dragon Quest V and we talk the news. All this and more on this weeks show!
Please Digg!
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Voicemail Line: 612-424-3835
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SHOWNOTES
PSN Review: Noby Noby Boy
DS Review: Dragon Quest V: Hand of the Heavenly Bride
360 Review: Street Fighter IV
Retro Review: Ninja Five-0 (GBA)
News: DSi Release Details
Commodore 64 on VC
Watchmen-End is Nigh Release Date
Return of American McGee’s Alice
Release List
The Last Shot
DGR Mailbag
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DGR: 02.22.2009
Tags: 360, dragon quest, ds, ninja five-0, noby noby boy, psn, street fighter iv
Posted in Drunken Gamers Radio, Podcasts | 14 Comments »