Posts Tagged ‘Protoman’

Superplay Mix: Megaman Arcade

October 7th, 2008 by Ian (DJI)

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You party people have been soaking up the new megaman game, correct? Embrace it? Complain about it? All that good stuff. So somewhere in them menus is the ability to play as some 8-bit Proto Man for a couple spacebucks. Blocks shit, receives double damage, flies back 100 feet when hit like a bad 90′s wire-fu flick. Good ‘ol DLC. Can I have two dollars for your thoughts? Oh, you’re gonna give me $7 worth of thoughts. Pages and pages and pages of gaming forum bitching over a choice of a two dollar purchase that isn’t a critical patch. It’s fascinating. It’s not that I’d take a side on this issue, but I do remember buying (read: begging mommy as a small child) to buy a Megaman cartridge, two or three of them at least. All of them $50~$60 a game. And that was way back when the dollar was worth somethin’!

*shakes cane angerly at surrounding whippersnappers*

Back to topic, this isn’t the first time you could play as Blues. 8-bit yeah, but whatever. Fuck that noise. If you read up on my offer to buy Megaman Anniversary Collection, all you see below you can be yours.


Then there’s that article title. A Superplay is a perfect run of a videogame. A Mix is a collection of songs matched together in a string of my choosing. A Superplay Mix is a No Miss Clear with a totally different soundtrack. Hey man, I told ya I didn’t give a shit for nostalgia. It’s not like Capcom was matching the proper stage songs to all the correct bosses anyway.

The other arcade game is after the jump.

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