Posts Tagged ‘option’

Gradius Rebirth

March 11th, 2009 by Ian (DJI)

Olmec?

Wiiware. 173 Blocks of Fridge. $10.  5 Stages.  Significantly-changed game loops. Button Configurable.  Wiimote, Nunchuck, GC, and Classic supported. 1-Player only.

Worth the price?: Yes
Worth clearing hard drive space?: Only if it requires removing one or two games tops. I gave up Internet Channel for this. Gradius Rebirth is good, but not an eighth coming of Christ.

Recommended to: any shmup enthusiast or Gradius fan, novice or expert.
Very Much Recommended to: anybody who has never played a Gradius game. Or a challenge-based gamer.
Not Recommended to: anybody who judges games based on amount of content or refuses to replay a short game multiple times.
Not Recommended to: anybody who refuses to play a game for the challenge.

The rumor-bag said this is supposed to be a remake of Gradius 1.  I would say that yes, while it contains four or five significant stage references to Gradius 1, there is way too much new layout and bosses to say this is a remake and I’d argue to call this more its own original game.  But remember that point is hard to argue as almost every Gradius game recycles a crapload from the game before it.  And then after saying that, I now gotta say this is a hard fall from Gradius V.  Don’t even come into this thinking you’re going to get anything from Gradius V.  No Option control with R button.  No instant respawn in main modes.  No editable powerbar.  This is more into Gradius Gaiden territory, but even that’s a stretch as there’s less content and no co-op. You do get 3 selectable Powerbar layouts.  You unlock more when you credit-feed the game (on Hard). There is a dedicated mode to test your 1 Credit Clear ability on defaults.

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