
Or, Things to do with the GBA slot on your DS.
So, with the announcement of the GBA slotless DSi, I thought I’d provide some background as to why this removal should piss you right off. The GBA slot (or slot #2, conveniently located at the ass-end of the DS [no, there is no end in sight to the anus jokes]) provided a unique and awesome addition to the handheld. Not only could one play two generations of games on one device, but they could both be stored on the portable at once. Now, not only is Nintendo going to take away the region-free element of the DS with their new iteration, but my ability to play my $85 copy of Ninja Five-O at will? I brim with geeky angst.
Rage at the inability to enjoy overpriced rarities aside, the GBA was host to a huge number of games that put redefined the term value. This is a particular shock for a handheld, but true. Let’s look at a few examples.
Final Fantasy: Dawn of Souls. This was FF1 and FF2 in one cartridge, in their entirety, with a HUGE extra dungeon added just for kicks. And you didn’t have to buy it twice like you do for the PSP!
Phantasy Star Collection. Sega’s attempt to match the Final Fantasy bundle. Includes 3 of the master system’s best RPGs for about 100+ hours (!) of content. And half of this collection didn’t suck.
Capcom Classics Mini-Mix. Again a ridiculous value. I’ve seen this for $10, and it includes Mighty Final Fight (a superdeformed version of Final Fight that actually has 3 playable characters and a levelup system), Bionic Commando (didn’t you just drop $10 for this on XBL?) and Strider (Ok, it’s the shitty Nintendo version of Strider, but it’s still Strider).
Super Street Fighter 2 Turbo Revival. Ah, street fighter names. How ridiculously long can you become? This was actually a fantastic version of SF2, with all of the turbo options and extra characters (in addition to Akuma), a ton of challenge modes, and even a ‘monkey’ setting that made all of the special moves easier to perform. The downside? As a GBA title it became single-player only. However, that’s only a problem if you actually play SF2 with other people, which I don’t. There was some unpleasantness. People were horrible bastards with turbo. Super Advantages were put in places they should not have been.
And these are four I come up with on the fly. That doesn’t even touch the SNES Final Fantasy remixes (including VI, which is the best in the series. I know some of you believe you have a different favorite. And you’re wrong. You actually love Final Fantasy VI), the Metroid games, the Castlevania games that ripped off the Metroid games, or dozens of fantastic 16-bit titles (Golden Sun, anyone? ). Hell, we have DS titles out now that are simply ports or remixes of good GBA games. Scurge comes to mind as a fantastic budget metroid knock-off that hit both systems with identical versions. Mazes of Fate was also just ported after a short GBA stint.
Sure, the new DSi is going to be smaller, brighter, lighter, and have an SD card and other things. Sure it’s a definite improvement over the previous model. Save for this one aspect. However, that one missing aspect is going to suddenly exclude hundreds of fantastic titles. And why? So that we can buy them all over again as DLC? So that more GBA games can be repackaged as DS titles and sold for full price? So that we won’t notice that Square-Enix has been giving us the same six games over and over on handheld consoles for the last 5 years? Or do we just need a shitty camera in the DS that much more than access to a classic game library?
The DSi will be out in a year or so, and probably continue Nintendo’s streak of ridiculous sales figures. However, I know that I will be clinging fervently to my zoftig red DS, trying once again to beat that 100-man survival mode on SF2 in between boughts of map-drawing in Etrian Oddyssey and psychedelic xenocide in Space Invaders Extreme.
At least until I can shove my virtual console games onto it.