Posts Tagged ‘new super mario bros’

New Super Mario Bros. Wii

December 10th, 2009 by Ian (DJI)

boringWii. $50. 9 Worlds. Wiimote & Nunchuck supported. 1-4 Player (offline only). No Button Customization or Classic/GC support.

Worth the price?: NO
Worth the time?: Only in multiplayer

Recommended to: Your kids or anybody new/terrible to videogames that is genuinely interested in a non minigame experience.
Recommended to: Players with consistently available friends or family that have the interest, patience, motor skills, and want to play a game longer than 10 minutes.
Highly Recommended to: Fans of competitive multiplayer.
Not Recommended to: Anybody seeking a single player challenge.

“Super Mario Bros. Wii isn’t easy-in fact, the game is hard. We’re willing to bet that this is one of the hardest games in the series. If you’re looking for a true test of platforming skills, you’re about to get all you can handle.”

-Nintendo Power

A short breeze feels kinda nice. A short breeze is quickly ignored.

I always liked the 2D platforming formula. It is one of those cornerstones of gaming that makes almost every entry into it a must buy. Everybody loves a good obstacle course. It’s American. It’s Japan. It’s Australian probably because they aren’t banned yet. I dunno if it’s European, but I’m pretty sure they don’t pan obstacle courses. Anyway, a 2D Mario is something my pre-wife takes notice of. She asked me about this new Mario thing back in the spring. I said it’s multiplayer at the same time, it’s something to do other than Farkle and Ratscrew. I thought that conversation was the end of it and guessed it would be a terrible idea to go after the game myself hearing about all the Demo Play Super Guide brouhaha. Yesterday, I come home to find the pre-wife hookin’ the Wii up, saying she bought this here Mario game. We wrapped ourselves up in a blanket and decided to play together. I’m pretty sure after a half hour we broke off our engagement and I’m supposed to move out, but I digress.

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