Posts Tagged ‘microsoft’

Crackdown 2

July 5th, 2010 by Hilden


I was a big fan of the original Crackdown, as was a vast majority of 360 owners, when it hit in 2007. The open-world, sandbox soil that had been tilled for years by the Grand Theft Auto series bore delicious fruit with the superhero inspired elements of Crackdown. With the original developer, Realtime Worlds, off on another creative enterprise, it fell to Ruffian Games to create a sequel to this cult favorite. After putting some time into the game, I find there are many elements to Crackdown 2 that are just as fun as the original, however the extreme similarities between the two end up making this game less engaging than the first.

The biggest surprise for me when jumping into Crackdown 2 is just how similar the world is. In fact, it’s identical with only a few elements skinned differently to aid the zombie infested city conceit that is at the heart of the game. While this is initially a nice return to a familiar territory, after the first twenty Agility Orbs have been gleefully collected, these warm feelings have changed to a tired realization that fourty-plus hours have already been spent here. The proposition that another games worth of time will be spent jumping around these familiar locales begins to feel more like a cheat and all the “newer” elements are tinged from that moment on.

That’s not to say that I still didn’t have a lot of fun running around chasing down orbs. I still enjoyed all of the familiar Crackdown events including racing and gunning down waves of enemies. I still took joy when my character started crackling with energy at each new level. These are all still enjoyable moments but at the same time it was hard not to feel as if I could have received the same rush by putting in the original game and hitting the reset button.

The actual structure of what goes on in Crackdown 2 attempts to breath some fresh air into the familiar territory. The “kill the gang bosses” progression of the original Crackdown has been replaced with a series of areas that need to be cleared of enemies. Some of these are just like the original game and consist of zones on the map that have been designated as enemy strongholds. While no gang leaders sit at the heart of these sections, the bonus to clearing them out is that they become resupply points. Clearing all of the zones on the map end up giving you plenty of places to get car or a new set of weapons.

The other areas that need to be cleared are called Amplifiers, which are machines that need to be turned on once the area is cleared of enemies. When a set of three of these are activated, they point the way to a Freak (read: zombie) Lair. These underground Lairs require you to activate a Beacon and defend it against a swarm of attacking Freaks. As each of the areas are conquered, the city begins to clear of dangers much like the original Crackdown. This progression comprises the vast majority of the game and while it’s a little better structured than the original, it fails to make the game feel as fresh and new as I wanted.

The multiplayer has been expanded to allow four players to co-operate through the game, as opposed to the original two. As was true with the first game, the majority of your fun will be had in this mode. From jumping around the city looking for orbs or defending against a horde of Freaks, everything becomes much more enjoyable when played with friends. The typical deathmatch and Rocket Tag are also included but I found these modes to pale when compared to the likes of Red Faction: Guerilla with it’s leveling mechanics and weapon upgrade system. Again, while these multiplayer features are a nice addition to the series, it fails to make the game feel like the next big event in the Crackdown universe.

That fact, sadly, becomes the biggest downfall of the game. There is a thinning line, it seems, between what is excepted of a true sequel and what ends up feeling more like an add on pack. With full missions, characters and items being put out for many triple A franchises these days, Ruffian’s approach to Crackdown 2 seems less acceptable. In both look, feel and execution, I find it difficult to believe this couldn’t have been an add on to the original.

That’s not to say that you wont have a lot of fun with the game. With three other friends, especially, you’ll have a really good time. The single player also holds many of the same thrills as the original. Just don’t go in expecting a whole new ballgame for your $60.00, as Crackdown 2 is simply more of the same. For some that will be a detriment but for others it’s just what the doctor ordered. I’ll leave that one for you to decide.

For more thoughts on Crackdown 2, check out the 07.02.2010 episode of Drunken Gamers Radio

E3: It’s Not For You 2010! (Microsoft’s Chat Reactions)

June 14th, 2010 by Ian (DJI)

HMNZS Wellington (F69) #4I’ve been bitching about how worthless E3 is compared to the smaller single hardware conferences for years. E3 is ok for dropping the scantest of detail on new hardware and namedropping the existence of something I would like without showcasing any relevant detail, but as far as gaming software is concerned, the target audience is everybody you’re affiliated with besides yourself.  DGR runs the ustream chat during E3 keynotes.  I don’t follow a livestream of the actual conference or anything, but I drop by various live IRCs and shoutboxes to watch the awful reactions to E3 unfold during my work day. They don’t cease to amuse. Today I overheard what I gathered to be the Microsoft keynote. I decided to cut and paste the fun snippets I read in passing. I have no idea what was announced at the time, but maybe you can put these into context…or just reminisce about what just happened.

2:12 jluedtke: Oh God…
2:12 jluedtke: This is awful.
2:13 jluedtke: Why do I watch these?

(more…)

Trials HD

August 25th, 2009 by badbad_leroybrown

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For gamers, summer has usually been a cruel time of the year with next to nothing coming out at retail, and save for a few surprisingly awesome sleepers like BlazBlue and Call Of Juarez: Bound in Blood, this summer has been no different. Note that I said “retail”, because over the last couple of years the summer has become the time for big time downloadable releases. Last summer saw games like Braid, Geometry Wars 2, Bionic Commando: Rearmed, Castle Crashers, and Penny Arcade Adventures capture the summer. This summer has been no different, with games like Trash Panic, Shatter, ‘Splosion Man, and the one two punch of Tales Of Monkey Island and Secret of Monkey Island SE. I say great timing on the industry’s part. First off, it’s summer time, and people tend to hang out with friends more and do things that don’t involve hanging out in your apartment, so these fun little experiences are perfect for summer. Secondly, it’s a down economy, so people aren’t so inclined to be spending $60 on a game right now.

In any case, the downloadable game rush is spearheaded by Microsoft’s “Summer of Arcade” lineup, which has not disappointed as of yet. However, one game tended to stick out a little more then the others in the lineup, and that was Trials HD: a sequel to a string of Steam titles with a cult following and developed by Finnish developer RedLynx. I am proud to say I was a member of said cult, as last year I spent countless hours perfecting my riding abilities in that game. And believe me when I say I got way more out of it then the $8 price tag led me to believe I would. Well now it’s 1,200 points ($15), and it’s on XBLA. It’s time to check out why Microsoft thought so highly of this title that they put it in it’s summer of arcade lineup.

As Walter from The Big Lebowski would say, “the beauty is its simplicity”, and when you first start the game you will think it’s simple. Trials is a 3D racer on a 2D plane where you control a motorcycle and flip, jump, fall, and climb your way to the finish line. How Trials sticks itself out from the crowd is with its physics. While driving, you have the ability to have the driver on the bike either sit back or lean forward to alter how the bike controls or to position your bike for the perfect landing while airborne. As you progress through the level, you will go through countless checkpoints at the rate of one for every couple of seconds. This is done so that you will be able to finish the game without getting too frustrated, but if you’re anything like me, scoring gold medals is where you’re gonna spend most of your time; and believe me, getting a gold medal in this game is not a easy task. You have to be perfect and not crash once on your run, and sometimes that isn’t even enough. You will be re-trying levels over and over again attempting to shave off .235 seconds and figuring out how to perfectly hit a certain jump to avoid air time to get the gold. This is hard to do during the beginner and easy levels, but once you get to the harder levels the difficulty goes to legendary heights, where even finishing the level with a bronze medal can be extremely hard.

However, getting gold medals will always be your goal, as gold medals unlock some of the cooler stuff in the game, such as new tournaments, new bikes, and, best of all, minigames. Try to imagine the minigames from flat out mixed with the minigames from Super Smash Bros. and you might have some idea. These score-based challenges have you doing things like hurling your body down stairs to see how many bones you can break or keeping your balance in one of those sphere metal balls motorcyclists drive around in. These are a total blast and, like the rest of the game, if you just wanna have fun with it, you can, but getting the gold is infuriatingly difficult. One last thing Trials HD does really is its leaderboard system. If you have friends who have also played the game, the first place score through that level will be posted and there’s a little meter on the top of the screen showing you how your run compares to his run. If you’re into bragging rights with your buddies, this is the game for you.

The game’s style is…intresting, to say the least. The music is comprised primarily of incredibly cheesy shred metal, and the only voice work consists of some random 20 year old dude constantly yelling things like “ALL RIGHT!”. Basically, the style is like something out of a Monster energy drink commercial, but it’s not as annoying as you might think. It’s either intentionally funny or this is just what people from Finland think we want. Either way, presentation is secondary in this game. Every one of the games levels takes place in a abandoned warehouse looking location, and while it’s not the most pleasing game to look at, its rendered nicely enough. The game uses Unreal Engine 3 but doesn’t fall into any of the pitfalls of that engine, such as weird looking lighting or nasty pop-in. It also runs at 60FPS, which is good considering those frames could mean a big difference to people chasing gold.

So while I love this game to death, if you’re the type of person who gets easily frustrated, then be forewarned: you’re going to die in this game. A lot. And then you’re gonna die some more. And then when you get super focused and say, “Ok! I’m feeling it! This is the run!”, you’re probably gonna die there too. If that greatly bothers you, then this might not be the game for you. However, if you are not a pussy, then do not hesitate in picking up Trials HD. There’s tons of levels and plenty of content to justify your $15, not to mention the fact that the game features a full level editor and user generated content, and I cannot wait to see the crazy shit people start making for this game. Trials HD is the new standard in the “just one more try” category.

E3: Microsoft Press Conference

June 1st, 2009 by Hilden

rsz_xbox360_logo

NOTE: We’ll be hanging out in the Drunken Gamers Radio Ustream/Chat Room during the week to discuss E3 and the conferences. Please feel free to drop in and join us!

Ok, here’s a quick recap for those who actually have jobs that don’t allow you to follow your hobby whenever you feel the need. Face it, you just weren’t crafty enough, were you? This run down is provided by the good folks over at Current Gaming via that sassy young Phil Kollar that we know and love so well.

Rock Band Beatles: Covers every era of the Beatles catalog. 45 songs to start. Full Beatles albums will be available, staring with Abbey Road. “All You Need Is Love” is a 360 exclusive, with proceeds going to Doctors Without Borders. Graphics on the Fab Four look pretty damn good. Predicted sales: Elevinty bajillion dollars.

Tony Hawk Ride: New Tony Hawk game with a new skateboard peripheral. Touch sensitive for grabs, etc. Yeah. That’s about all on that one.

Modern Warfare 2: Gameplay footage was displayed that seems to pick up where the video trailer left off. Snowy mountains of Kazakhstan, by the looks of it. Pretty bad ass and featured shooting on a snowmobile. Sold. Again, looks graphically incredible and has all the intensity of the CoD4 that we’ve come to love..only…more.

Final Fantasy XIII: First look at gameplay on the 360 was shown. Some differences were highlighted that set it apart from the PS3 version. Coming in 2010. Yeah. Let’s all hold our breath, shall we?

Shadow Complex: EPIC and CliffyB took the stage to show off their new XBLA game, using the Unreal Engine. Citing Metroid and Symphony of the Night as touchstones, it looks decidedly 2D, Gears inspired and pretty bad ass. Supposedly 10 hours long with a huge map and some boss battles. Looking forward to this one.

Joy Ride: So, all that shit you hate about micro-transactions? Yeah, it’s all here. Joy Ride is a “free” racing game that uses your Avatar as the driver. Buying new cars and shit, well…that’ll cost you. Microsoft at their finest on this one. From recently acquired developer Big Park.

Left 4 Dead 2 The Robot Panic OMFG!!!! moment of the press conference. Hitting Nov. 17 for 360 and PC. Zombies+Chainsaws=GAME OF THE YEAR!

Splinter Cell: Conviction: Sam Fisher pissed about his daughter’s death. The trailer showed him beating the shit out of someone in a dirty bathroom. Some cool graphic work on the objectives being revealed on the actual map. Still not sure I care anymore.

Forza 3: Turn Ten brings us first-person, inside the car view. About time. Crash model looks pretty bad ass. Cool new video feature where you can create intricate videos using the in-game engine. 400 cars from 50 manufacturers.

Halo 3: ODST, and Halo Reach: Some new gameplay from ODST. You’ll be playing as a bunch of peons and seeing the story unfold from a variety of perspectives. Takes place right before the events of Halo 3. Some new Halo game, called Halo Reach. Halo 3: ODST cames with a pass for the Reach Beta.

Alan Wake: Still holding your breath from the Final Fantasy announcement? Keep holding. The perpetual cock tease returns with amazing gameplay footage but with a release date of 2010. Fuck this game. I love it but enough already. Anyway, people are already calling this one Game of the Press Conference, despite the fact that we’ll never play the damn thing before we’re dead. Hyperbole? You just wait.

Last.fm: Music is coming to Live, via Last.fm. Free for all Gold Subscribers. Fucking HELL, it’s about time we got something for our yearly fee, eh? Makes those ads and douche experiences a bit more tolerable.

Netlix Improvments: Able to browse and fill your queue from the 360, as opposed to going to your computer. About damn time, I say. Also, only for our European brothers and sisters, Sky TV is coming for you fine folks.

Zune Video: A re-branding of the Xbox Live Video Marketplace. Video on demand being added. Movies in 1080p over entire library for all those HD snobs out there.

Live Party: Same “watch movies and shit with your friends via the party system” that we saw last year. Only now it’s gone from dead to alive again. I’ll believe it when I see it.

Facebook and Twitter: If you can believe this shit. All the kids are doing it, so Microsoft has to follow suit, I guess. Fully integrated Facebook and Twitter features in your Dashboard. Trendy.

Metal Gear Solid: Rising: Another big announcement for the day. Kojima created. Looks to feature Radien, but with this guy, who knows. 360 exclusive, by the looks of it.

Project Natal: The motion control rumors we’ve been hearing bear fruit, it seems. Some impressive technology, unfortunately clothed in some shitty family friendly clothing. Full body motion technology that looks to be pretty advanced. Has voice recognition, works with Dashboard as well. Development kits out to folks today.

There you have it. Some pretty strong stuff out of the gate from Microsoft. They’re sure trying to expand the market in their own way. We’ll see how it all pans out over the year. We’re looking forward to the response from the other two camps!

Drunken Gamers Radio: 12.06.2008

December 9th, 2008 by Hilden

This week we welcome Glen Percival, aka Torgo, from the PSNation Podcast. We talk Soldner X, Prince of Persia and the news as we eagerly anticipate seeing Bruce Campbell! Join us on this week’s show!

Voicemail Line: 612-424-3835
Email Us: mailbag@drunkengamersradio.com

SHOWNOTES

PSN Review: Soldner X: Himmelssturmer
360 Review: Prince of Persia
Retro Review: Hover Strike (Jaguar)
News: Mirror’s Edge Expansion
New Game from Q? Entertainment
Uncharted 2 Announced
God of War III at Spike TV
Release List
The Last Shot
DGR Mailbag

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DGR: 12.06.2008

Drunken Gamers Radio: 11.29.2008

December 2nd, 2008 by Hilden

SHOWNOTES

360/PS3 Review: Super Street Fighter II Turbo HD Remix
DS Review: Chrono Trigger
Retro Review: Ridge Racer 64 (N64)
News: Home Update
Professor Layton Film
Left 4 Dead Movie Posters
Release List
The Last Shot
DGR Mailbag

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DGR: 11.29.2008

Are You NXE-ed?

November 26th, 2008 by Hilden


While I doubt Jimi Hendrix was talking about the newest home entertainment UI from a major software company, by the sound of Microsoft’s PR firm and their now famous “Color TV” spin, they’d sure like you to think he was. While the hyperbole is thick and making me think of another favorite former videogame heavyweight, the question remains, what is the reality of the New Xbox Live Experience? Is this really the second coming of the videogame Christ? Is it simply a nice glossy paint job over what we’ve had for three years now? Is it even relevant to be talking about this? I’m sure your answers will vary but after having a few days to play around with Microsoft’s latest effort to change the entertainment landscape as we know it, here are our thoughts on the matter.

The Look

So, visually, the NXE is not a new era in terms of graphical quality. It does, however, do a pretty good job of changing the overall feel of the 360. What once was a very utilitarian interface that got you from point A to point B, now brings with it some personality. I’m not sure if I really need personality in my menus, but the necessity to compete in this Wii-dominated area of the market can’t be ignored. Where the cold lists of the Dashboard may have steered Mom and Pop away from such a “harcore” gaming device, those poor Arcade SKU bastards now have a glossy, friendly and more personal interface to greet them when they turn on their consoles.

It’s glossy, in that iMac/Apple kind of way. Everything has a candy coated shell on it and all the areas have a super clean, shiny quality. I can get behind that idea and if there’s one thing that this NXE did right, it’s the clean interface that seems far more inviting than the Dashboard. While we’ll be drawing some parallels to other consoles in the arena and what Microsoft may or may not have stolen from them, we can say that the look of the NXE does a good job of setting this console apart in terms of a visual “look” or feel. (more…)

Drunken Gamers Radio: 11.09.2008

November 11th, 2008 by Hilden

We’ve got a big show filled with reviews. We’re covering Korg DS-10, Thunderforce VI, Alien Crush, Resistance 2 and Gears of War 2! Not to mention a retro review and the news. We also have a new contest with Korg DS-10 as the prize. Check it out on this week’s episode!

SHOWNOTES
DS Review: Korg DS-10
PS2 Review: Thunderforce VI (Import)
Wii Review: Alien Crush Returns
PS3 Review: Resistance 2
360 Review: Gears of War 2
Retro Review: Kirby’s Avalanche (SNES)
News: New Watchmen Game Details
Burn Zombies Burn!
Ghostbusters Gets Publisher
Sega’s Wii Comments
Release List
The Last Shot
DGR Mailbag

DGR: 11.09.2008

Drunken Gamers Radio: 10.27.2008

October 29th, 2008 by Hilden

It’s that time again, where Halloween calls to us and we turn to scary sounds….just because. We call it…SPOOKYVISION. Despite the fact that it’s all audio.

Anyway, we’re talking about Fable II and Little Big Planet and wondering why we have to play any other games this year. We’re also grabbing a couple of items from a very slow news week and hoping that Moe’s return means we can swear again.

SHOWNOTES
360 Review: Fable II
PS3 Review: Little Big Planet
Retro Review: Space Hawk (Intellivision)
News: Zombies Coming to Consoles
Molyneaux Gets Emotional
Ys Coming to US
Release List
The Last Shot
DGR Mailbag

DGR 10.27.2008