
I was there in that fateful year of 1992 when six idealistic artists decided to fight the man and show that creators held the true power in comics. I was one of the first in line when the new Image books hit the store shelves and the newest creations of my favorite (now ex-Marvel) artists gave us a whole new universe of kick ass superheroes. Okay, maybe I wasn’t exactly there but I felt, as only a young man dreaming of becoming an artist can, that I knew these comic creators. Their characters were raw, a bit controversial and a representation of what felt like a new wave in comics. For a few years it was exactly that and the sales numbers proved it even if Rob Leifeld in a Levi’s commercial hadn’t already driven the point home.
One of my favorite books and one I considered the flagship on the new Image Comics line was Todd McFarlane’s Spawn. For a kid growing up in a very religious home, Spawn was just the sort of comic to fuel a raging fight with my mother over the state of my eternal soul. As such, I was driven to it like a moth to a flame with a passion that only teen rebellion can foster. In it, the story of a man making a deal with the devil unfolded. Over the next year, a story of Heaven and Hell was told from the point of view of a man who had been screwed by love into becoming a pawn in the game of eternity. Pretty heady stuff for a kid who just started driving.
Over the years, however, I lost touch with Spawn and would only periodically check in on the series. To my disappointment, Todd McFarlane handed over the art chores to another penciller and soon the only connection McFarlane had to his creation was a toy line and a terrible movie bearing the Spawn name. I’ve still kept up with the occasional book or two, if only to keep a thin connection to one of the comics of my youth. While some fantastic artists have graced the book, I found the story to have delved too deeply into it’s mythology and there was no way to get back in. The story of a man trying to figure out what happened and how he could get back the life he was cheated out of, had turned into a tale of a super-being waging war against Heaven and Hell. Somehow, it just wasn’t the same.
Well, turns out that over ten years, Todd McFarlane was a bit sick of it as well. So, after wrapping up the past decade of the character, it was announced that Spawn would be “rebooted” in issue 185. McFarlane would take back the writing chores and one of Image’s quasi founding members, Whilce Portico, would take over the art chores. A new Spawn would appear and the story would get back to the roots of what made Spawn the character he is. I hope Todd McFarlane remembers what that is because, quite frankly, I don’t.
After reading the first two issues of the new Spawn story titled Endgame, I’m intrigued. First off, Portico’s art is very, very good. Compared to the last year or so, anything would have been better but the new artistic direction is gritty, biting and just what the book needs. The story remains to be seen, however. While we got one hell of an interesting opening scene that ends up being the catalyst for the new arc, the book dissolved into a series of short scenes that made little sense. I realize it’s early and the story has to start somewhere so I’m not saying it’s a bad book. However, the feelings of not knowing what’s going on have been my only memories of Spawn over the last few years, so I was hoping for something that would draw me back in. With that said, we see some familiar characters from the Spawn universe after two issues, and it looks as if a new Spawn is on the verge of being revealed.
While it’s not the book that I knew from my youth, I realize those days will never return. However, I’m excited at what this new direction could become and for the potential for McFarlane to bring the series back to what made me love Spawn in the first place. Until then, I’m along for the ride. At least for a few more months. If you’ve fallen off the Spawn bandwagon like I have, this may be the chance to get back on.