Posts Tagged ‘castle crashers’

Cleanup on Level 256

August 27th, 2009 by Ian (DJI)

Yesterday, I learned the hard way: don’t buy the new Castle Crashers DLC. Don’t even turn the game on Live multiplayer anymore. It’s over. The game broke.

What happened?

This happened:

It appears that fast leveling glitch with the boomerang to hit level 99 is nothing compared to this. A new exploit involving a wave of players quitting games and repeating the first boss ad-nauseam in the name of instantly boosting your characters up to level 256 is all you’ll see when jumping into a game. There’s several different theories how to do it, but one of the big ones apparently requires another player to be at level 256. Like an internet worm or a griefer’s STD, this new wave of god mode is running the purpose of the game into the ground. Level 256 allows players to kill anything, including bosses in one hit while remaining virtually invincible, which is odd as the stats screen has finite amounts, but I’ve seen it. One thwack of the sword, a barbarian boss dead.

Why write about this? A comment in one of the DGR threads would be sufficient, yes? This post is about cheaters and the integrity of Xbox Live. All’y'all party people have your own reasons for justifying the $60 annual price tag of the gold service. Some of you cite the 95% success rate of the network, others say the party chat and easy invite system, some of you would argue Netflix, last.fm, and facebook add-ons have added up to the price tag. I personally accept the $60 thorn in the neck because of Microsoft’s crackdowns to continuously enforce a fair competitive environment when they’re not spending all their resources on banning accounts with words that could be interpreted as a reference to something inappropriate to an age under eight. Sure developers are charged with fixing the exploit, but what about the fallout damage to the statistics, leaderboards, and rankings? Is fixing that also a developer duty or the console maker’s duty? Sony or Nintendo do not dabble with propping a game back up after a widespread case of steroid abuse as far as I know. Sony’s 3.0 frimware is supposed to introduce a feedback system which may or may not come with the relevancy to keep gigadouche moderated. Microsoft’s feedback system, even with its current issues, has been adequate enough to keep leaderboards and gamerscores from falling to the “9999999999999999999″ top rank curse. With that credibility, I’ve never questioned the integrity of high scores on leaderboards. With that credibility, I bought Left 4 Dead knowing the experience depended entirely on the ethics of a community with the collective intelligence of a pinecone. I expected somebody to find a way to break the game (and they did), but it would be fixed. This fix happened for the most part, as it does with many FPS, and the gaming service remained golden through today’s sessions. We can debate the integrity of the L4D Survival mode leaderboard as all the stages had exploits in the beginning, but that will remain grey area like a Barry Bonds asterisk as we just don’t know who’s legit and who hides under the map.

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Drunken Gamers Radio: 08.31.2008

September 2nd, 2008 by Hilden

We’ve got a good friend and special guest with us this week! 1Up.com News Editor Phil Kollar joins us at the bar. And do we give him any new found respect? Of course not. We give him shit for not playing Einhander, that’s what we do!

In all seriousness, we have a great time talking about Too Human, Castle Crashers and why Phil doesn’t have the 1Up.com standard definition woolly beard yet. Check it out!

SHOWNOTES

Special Guest: 1up.com News Editor-Phil Kollar!
360 Review: Too Human
XBLA Review: Castle Crashers
Retro Review: Ice Hockey (2600)
News: East Coast PAX
Guitar Praise-Solid Rock
Core Games Coming to Wii
New DS on the Way?
Release List
The Last Shot
DGR Mailbag

Drunken Gamers Radio: 08.31.2008