It took me a long time to warm up to Jeremy Parish. Our reader/writer relationship got off to a rocky start. For months, I, as the reader, had been waiting anxiously for the release of Ultimate Ghosts n’ Goblins on the PSP. Being a big fan of nearly every iteration and remake in the series and believing that the theme song is one of the greatest in classic arcade history, I couldn’t wait to try out the new and shiny handheld version. I paid my cash for the game on release date, took it home, and enjoyed the hell out of it. And by “enjoyed the hell out of it” I mean to say that I let it abuse the shit out of me until I had massive rectal trauma. But that is what a GnG fan does; that’s part of the deal.
Then I read the review on 1up.com, written by some Jeremy Parish guy. I had no idea who he was, but based on the pithy review I safely assumed that he was some pansy-ass who couldn’t stand any difficulty in his games. At the very least, he didn’t enjoy rectal trauma.
In the months that followed, I paid little attention to his work on 1up until I started taking notice of the Retronauts podcast. After digging into the show and listening to several episodes, it became required weekly listening and my absolute favorite gaming podcast. I am, after all, a nostalgia whore, and Jeremy Parish, the writer at whom I had once directed my ire, proved to be an incredible fountain of knowledge. Over time, I let down my guard and began reading his blog regularly, seeking out his reviews, and finally, discovering his personal website GameSpite
More than a simple blog and more than a nostalgia repository, GameSpite is home to a fanzine-like series of articles that focus on a wide variety of games from all eras and platforms. Yes, there are the daily blog posts, but what keeps me coming back are the GameSpite “Issues”. Take Issue 6, for example, in which the GameSpite contributors, led by Mr. Parish, cover titles ranging from The Secret of Monkey Island to Contra Hard Corps to Super Robot Taisen Original Generation. The articles aren’t reviews, nor are they history lessons. Rather, they are each personal looks into what made these games great, and in some cases what made the games much less than great. But in each case, the articles are insightful and thought-provoking. The team of contributors over on GameSpite have each contributed to the loss of many afternoons as I sift through their archives and either become reacquainted with an old favorite or learn about a classic that I missed.
This, at last, brings me to the point of this particular entry. Jeremy Parish has put together a book collecting a year of articles published at GameSpite for games beginning with the letters A-L. So yes, you read that correctly: for just over $20 you can pay for something that you can get for free on the internet. At 354 pages, GameSpite Year One, Vol. 1 contains quite a few pages of “exclusive” content, but much of it can be found at the website. Nevertheless, I’m going to recommend the book not only as a way to reward the hard work of the GameSpite staff, but also because it’s damn good material. It’s not a book that you pick up and read from start to finish, though you can most certainly do so if you’re so inclined. The best way for me to read the book is to pick it up, open it to a random page and learn something new about a game. Each of the entries are around three pages long, complete with screen shots. It’s great coffee table material, and hey, even better bathroom reading. You’ll find the rare spelling error here or there, but that’s what you get with self-published material and it shouldn’t dissuade you from making a purchase.
The book can be purchased here, but if you’re on the fence I highly recommend heading over to their site to give it a once-over. Hit the Issue links on the right side. While I still haven’t forgiven Parish for his Ultimate Ghosts n’ Goblins review, the guy has more than made up for it.